Smart Disc – Internet of Things

Smart Golf Disc 


frisbee-table-viewWhat: 
A frisbee for disc golf, that has an arduino chip in it. This chip connects to a mobile app on a phone, via bluetooth. The app tracks the frisbee’s movements and records the data for improvement as well as social gaming.

And as an added bonus it can help locate the disc in the bushes.

Step 1: Flows, journeys, stories, wireframing and research — I researched and collected data on Disc golf. Next I started creating user journeys, stories, scenarios, flows and wireframes. I then created a quick wireframe prototype with axure to see how well the flow worked.

Initial sync flow:

sync_and_new_user_flow

Step 2: Revisions, approval and initial high fidelity mocks — After tweaking the flow from step one, I ran the prototype past the developers and a couple of frisbee golfers. The feedback I received was used to make some more refinements and move into the mock up stage. This was also the point where I communicated with the developers heavily so they could work more intensely on the backend and the shell. I created the flow documents that they required based on user stories and epics.

At this point I also created 3 different designs to choose from. Each design had a landing screen and an inside screen or two. I then showed these to the team and a couple other designers. With the feedback I received I created some more designs (from one of the initial designs), and designed more screens so the developers could get started on the front end.

Step 3: Sharing interaction ideas and design collateral — I partnered with the developers and created interaction examples/ prototypes for us to brainstorm with. Here is one of the designs:

challenges-throwing
challenges-landing

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A couple of the rough interaction prototypes for the “learning” section  >

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